Add: Penalty for occupied docking points.

This commit is contained in:
peter1138
2019-03-11 13:08:11 +00:00
committed by Niels Martin Hansen
parent ec2656ab7e
commit 31db4f8d5e
2 changed files with 34 additions and 0 deletions

View File

@@ -14,6 +14,7 @@
#include "../../viewport_func.h"
#include "../../ship.h"
#include "../../roadstop_base.h"
#include "../../vehicle_func.h"
#include "../pathfinder_func.h"
#include "../pathfinder_type.h"
#include "../follow_track.hpp"
@@ -303,6 +304,15 @@ static void NPFMarkTile(TileIndex tile)
}
}
static Vehicle *CountShipProc(Vehicle *v, void *data)
{
uint *count = (uint *)data;
/* Ignore other vehicles (aircraft) and ships inside depot. */
if (v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0) (*count)++;
return nullptr;
}
static int32 NPFWaterPathCost(AyStar *as, AyStarNode *current, OpenListNode *parent)
{
/* TileIndex tile = current->tile; */
@@ -319,6 +329,13 @@ static int32 NPFWaterPathCost(AyStar *as, AyStarNode *current, OpenListNode *par
cost += _settings_game.pf.npf.npf_water_curve_penalty;
}
if (IsDockingTile(current->tile)) {
/* Check docking tile for occupancy */
uint count = 1;
HasVehicleOnPos(current->tile, &count, &CountShipProc);
cost += count * 3 * _trackdir_length[trackdir];
}
/* @todo More penalties? */
return cost;