Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via TCP. This is strictly seen fine, but for future extensions it is a lot easier if just one protocol is used.
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committed by
Patric Stout

parent
b57d845e55
commit
31f1db2d3a
@@ -598,7 +598,7 @@ public:
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{
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_networking = true;
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new ClientNetworkGameSocketHandler(s);
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MyClient::SendCompanyInformationQuery();
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MyClient::SendInformationQuery();
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}
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};
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