Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via TCP. This is strictly seen fine, but for future extensions it is a lot easier if just one protocol is used.
This commit is contained in:

committed by
Patric Stout

parent
b57d845e55
commit
31f1db2d3a
@@ -43,6 +43,7 @@ protected:
|
||||
NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override;
|
||||
NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
|
||||
NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
|
||||
NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override;
|
||||
NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override;
|
||||
NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
|
||||
NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
|
||||
@@ -79,7 +80,7 @@ public:
|
||||
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
|
||||
void ClientError(NetworkRecvStatus res);
|
||||
|
||||
static NetworkRecvStatus SendCompanyInformationQuery();
|
||||
static NetworkRecvStatus SendInformationQuery();
|
||||
|
||||
static NetworkRecvStatus SendJoin();
|
||||
static NetworkRecvStatus SendCommand(const CommandPacket *cp);
|
||||
|
Reference in New Issue
Block a user