Allow converting track by individual track pieces instead of whole tiles
Ctrl-click on convert button See: #509
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@@ -632,6 +632,7 @@ static Vehicle *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
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TrackBits vehicle_track = Train::From(v)->track;
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if (!(vehicle_track & TRACK_BIT_WORMHOLE)) {
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if (info->mode == TBIFM_ACROSS_ONLY && !(GetAcrossBridgePossibleTrackBits(info->t) & vehicle_track)) return nullptr;
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if (info->mode == TBIFM_PRIMARY_ONLY && !(GetPrimaryTunnelBridgeTrackBits(info->t) & vehicle_track)) return nullptr;
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}
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}
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@@ -643,7 +644,7 @@ static Vehicle *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
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* @param tile first end
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* @param endtile second end
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* @param ignore Ignore this vehicle when searching
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* @param mode Whether to only find vehicles which are passing across the bridge/tunnel or on connecting bridge head track pieces
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* @param mode Whether to only find vehicles which are passing across the bridge/tunnel or on connecting bridge head track pieces, or only on primary track type pieces
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* @return Succeeded command (if tunnel/bridge is free) or failed command (if a vehicle is using the tunnel/bridge).
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*/
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CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore, TunnelBridgeIsFreeMode mode)
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