NewGRF: Allow using Action 2/3 for custom signal sprites
This is mostly the same format as the railtype custom signal mechanism
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67
src/newgrf_newsignals.cpp
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67
src/newgrf_newsignals.cpp
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_newsignals.cpp NewGRF handling of new signals. */
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#include "stdafx.h"
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#include "debug.h"
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#include "newgrf_newsignals.h"
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#include "map_func.h"
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#include "safeguards.h"
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std::vector<const GRFFile *> _new_signals_grfs;
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/* virtual */ uint32 NewSignalsScopeResolver::GetRandomBits() const
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{
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uint tmp = CountBits(this->tile + (TileX(this->tile) + TileY(this->tile)) * TILE_SIZE);
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return GB(tmp, 0, 2);
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}
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/* virtual */ uint32 NewSignalsScopeResolver::GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const
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{
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if (this->tile == INVALID_TILE) {
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switch (variable) {
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case 0x40: return 0;
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}
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}
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switch (variable) {
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case 0x40: return GetTerrainType(this->tile, this->context);
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}
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DEBUG(grf, 1, "Unhandled new signals tile variable 0x%X", variable);
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extra->available = false;
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return UINT_MAX;
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}
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/* virtual */ const SpriteGroup *NewSignalsResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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if (!group->loading.empty()) return group->loading[0];
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if (!group->loaded.empty()) return group->loaded[0];
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return nullptr;
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}
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GrfSpecFeature NewSignalsResolverObject::GetFeature() const
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{
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return GSF_SIGNALS;
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}
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/**
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* Resolver object for rail types.
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* @param grffile GRF file.
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* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
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* @param context Are we resolving sprites for the upper halftile, or on a bridge?
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* @param param1 Extra parameter (first parameter of the callback, except railtypes do not have callbacks).
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* @param param2 Extra parameter (second parameter of the callback, except railtypes do not have callbacks).
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*/
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NewSignalsResolverObject::NewSignalsResolverObject(const GRFFile *grffile, TileIndex tile, TileContext context, uint32 param1, uint32 param2)
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: ResolverObject(grffile, CBID_NO_CALLBACK, param1, param2), newsignals_scope(*this, tile, context)
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{
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this->root_spritegroup = grffile != nullptr ? grffile->new_signals_group : nullptr;
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}
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