NewGRF: Allow using Action 2/3 for custom signal sprites
This is mostly the same format as the railtype custom signal mechanism
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@@ -55,8 +55,13 @@ struct RailTypeResolverObject : public ResolverObject {
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uint32 GetDebugID() const override;
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};
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struct CustomSignalSpriteResult {
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SpriteID sprite_id;
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bool restricted_valid;
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};
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SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = nullptr);
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SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false, bool restricted = false);
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CustomSignalSpriteResult GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false, bool restricted = false);
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RailType GetRailTypeTranslation(uint8 railtype, const GRFFile *grffile);
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uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile);
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