Merge branch 'master' into jgrpp-beta
# Conflicts: # src/lang/arabic_egypt.txt # src/lang/english.txt # src/lang/greek.txt # src/network/core/tcp_connect.cpp # src/network/network_client.cpp # src/network/network_client.h # src/pathfinder/npf/npf.cpp # src/pathfinder/yapf/yapf_ship.cpp # src/rail_gui.cpp # src/settings_table.cpp # src/settings_type.h # src/station_cmd.cpp # src/table/settings/gui_settings.ini # src/town_cmd.cpp # src/widgets/rail_widget.h
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@@ -22,7 +22,6 @@ private:
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/** Status of the connection with the server. */
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enum ServerStatus {
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STATUS_INACTIVE, ///< The client is not connected nor active.
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STATUS_GAME_INFO, ///< We are trying to get the game information.
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STATUS_JOIN, ///< We are trying to join a server.
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STATUS_NEWGRFS_CHECK, ///< Last action was checking NewGRFs.
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STATUS_AUTH_GAME, ///< Last action was requesting game (server) password.
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@@ -51,8 +50,6 @@ protected:
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NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_GAME_INFO_EXTENDED(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override;
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@@ -92,8 +89,6 @@ public:
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std::string GetDebugInfo() const override;
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static NetworkRecvStatus SendInformationQuery();
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static NetworkRecvStatus SendJoin();
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static NetworkRecvStatus SendCommand(const CommandPacket *cp);
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static NetworkRecvStatus SendError(NetworkErrorCode errorno, NetworkRecvStatus recvstatus = NETWORK_RECV_STATUS_OKAY);
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