Merge branch 'master' into jgrpp-beta
# Conflicts: # src/lang/arabic_egypt.txt # src/lang/english.txt # src/lang/greek.txt # src/network/core/tcp_connect.cpp # src/network/network_client.cpp # src/network/network_client.h # src/pathfinder/npf/npf.cpp # src/pathfinder/yapf/yapf_ship.cpp # src/rail_gui.cpp # src/settings_table.cpp # src/settings_type.h # src/station_cmd.cpp # src/table/settings/gui_settings.ini # src/town_cmd.cpp # src/widgets/rail_widget.h
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@@ -304,7 +304,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
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/* static */ bool ServerNetworkGameSocketHandler::AllowConnection()
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{
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extern byte _network_clients_connected;
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bool accept = _network_clients_connected < MAX_CLIENTS && _network_game_info.clients_on < _settings_client.network.max_clients;
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bool accept = _network_clients_connected < MAX_CLIENTS;
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/* We can't go over the MAX_CLIENTS limit here. However, the
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* pool must have place for all clients and ourself. */
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@@ -863,6 +863,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
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return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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}
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if (_network_game_info.clients_on >= _settings_client.network.max_clients) {
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/* Turns out we are full. Inform the user about this. */
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return this->SendError(NETWORK_ERROR_FULL);
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}
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std::string client_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
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uint32 newgrf_version = p->Recv_uint32();
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