(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.

This commit is contained in:
frosch
2009-02-05 17:48:08 +00:00
parent cb049e4e58
commit 324e92f879
3 changed files with 4 additions and 0 deletions

View File

@@ -32,6 +32,7 @@ public:
CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
CRASH_PLANE_LANDING, ///< Plane crashed on landing
CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
CRASH_FLOODED, ///< Vehicle was flooded
};
/**

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@@ -25,6 +25,7 @@ void SQAIEventVehicleCrashed_Register(Squirrel *engine) {
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_RV_UFO, "CRASH_RV_UFO");
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_PLANE_LANDING, "CRASH_PLANE_LANDING");
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT, "CRASH_AIRCRAFT_NO_AIRPORT");
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_FLOODED, "CRASH_FLOODED");
SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::GetClassName, "GetClassName", 1, "x");
SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::Convert, "Convert", 2, "xx");