(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.

This commit is contained in:
frosch
2009-02-05 17:48:08 +00:00
parent cb049e4e58
commit 324e92f879
3 changed files with 4 additions and 0 deletions

View File

@@ -32,6 +32,7 @@
#include "newgrf_cargo.h"
#include "effectvehicle_func.h"
#include "tunnelbridge_map.h"
#include "ai/ai.hpp"
#include "table/sprites.h"
#include "table/strings.h"
@@ -838,6 +839,7 @@ static void FloodVehicle(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_FLOODED));
SetDParam(0, pass);
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
NS_ACCIDENT_VEHICLE,