Codechange: Remove PauseModeByte
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@@ -46,7 +46,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
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bool _exit_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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PauseModeByte _pause_mode;
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PauseMode _pause_mode;
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Palette _cur_palette;
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static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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