(svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion

This commit is contained in:
tron
2006-05-21 13:51:36 +00:00
parent de18908057
commit 3282efda88
11 changed files with 13 additions and 102 deletions

View File

@@ -78,7 +78,6 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
depot->xy = tile;
_last_built_ship_depot_tile = tile;
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
@@ -698,10 +697,6 @@ static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
return 0;
}
void InitializeDock(void)
{
_last_built_ship_depot_tile = 0;
}
const TileTypeProcs _tile_type_water_procs = {
DrawTile_Water, /* draw_tile_proc */