Codechange: Store text layout runs directly as values in a std::vector instead of heap allocated.

This reduces memory allocations and heap fragmentation.
This commit is contained in:
Michael Lutz
2019-04-02 21:30:53 +02:00
parent 9325d63d8e
commit 329bb52613
5 changed files with 65 additions and 42 deletions

View File

@@ -53,6 +53,7 @@ public:
public:
CoreTextVisualRun(CTRunRef run, Font *font, const CoreTextParagraphLayoutFactory::CharType *buff);
CoreTextVisualRun(CoreTextVisualRun &&other) = default;
const GlyphID *GetGlyphs() const override { return &this->glyphs[0]; }
const float *GetPositions() const override { return &this->positions[0]; }
@@ -65,7 +66,7 @@ public:
};
/** A single line worth of VisualRuns. */
class CoreTextLine : public AutoDeleteSmallVector<CoreTextVisualRun *>, public ParagraphLayouter::Line {
class CoreTextLine : public std::vector<CoreTextVisualRun>, public ParagraphLayouter::Line {
public:
CoreTextLine(CTLineRef line, const FontMap &fontMapping, const CoreTextParagraphLayoutFactory::CharType *buff)
{
@@ -78,7 +79,7 @@ public:
auto map = fontMapping.begin();
while (map < fontMapping.end() - 1 && map->first <= chars.location) map++;
this->push_back(new CoreTextVisualRun(run, map->second, buff));
this->emplace_back(run, map->second, buff);
}
CFRelease(line);
}
@@ -86,7 +87,7 @@ public:
int GetLeading() const override;
int GetWidth() const override;
int CountRuns() const override { return this->size(); }
const VisualRun *GetVisualRun(int run) const override { return this->at(run); }
const VisualRun &GetVisualRun(int run) const override { return this->at(run); }
int GetInternalCharLength(WChar c) const override
{