(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
While here replace one erroneous TILE_MAX_X with MapMaxY()
This commit is contained in:
2
ttd.c
2
ttd.c
@@ -1082,7 +1082,7 @@ void GameLoop()
|
||||
ShowScreenshotResult(MakeScreenshot());
|
||||
break;
|
||||
case 2: // make large screenshot
|
||||
ShowScreenshotResult(MakeWorldScreenshot(-(TILE_X_MAX)*32, 0, TILE_X_MAX*32 + (TILE_X_MAX)*32, TILES_Y * 32, 0));
|
||||
ShowScreenshotResult(MakeWorldScreenshot(-MapMaxX() * 32, 0, MapMaxX() * 64, TILES_Y * 32, 0));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user