(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
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@@ -12,7 +12,7 @@
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#ifndef WIDGETS_SETTINGS_WIDGET_H
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#define WIDGETS_SETTINGS_WIDGET_H
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/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */
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/** Widgets of the #GameOptionsWindow class. */
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enum GameOptionsWidgets {
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WID_GO_BACKGROUND, ///< Background of the window.
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WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown.
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@@ -34,7 +34,7 @@ enum GameOptionsWidgets {
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WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set.
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};
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/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */
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/** Widgets of the #GameDifficultyWindow class. */
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enum GameDifficultyWidgets {
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WID_GD_LVL_EASY, ///< Easy level button.
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WID_GD_LVL_MEDIUM, ///< Medium level button.
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@@ -47,13 +47,13 @@ enum GameDifficultyWidgets {
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WID_GD_OPTIONS_START, ///< Start of the options.
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};
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/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */
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/** Widgets of the #GameSettingsWindow class. */
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enum GameSettingsWidgets {
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WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists.
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WID_GS_SCROLLBAR, ///< Scrollbar.
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};
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/** Widgets of the WC_CUSTOM_CURRENCY. */
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/** Widgets of the #CustomCurrencyWindow class. */
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enum CustomCurrencyWidgets {
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WID_CC_RATE_DOWN, ///< Down button.
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WID_CC_RATE_UP, ///< Up button.
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