(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
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@@ -12,7 +12,7 @@
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#ifndef WIDGETS_TOWN_WIDGET_H
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#define WIDGETS_TOWN_WIDGET_H
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/** Widgets of the WC_TOWN_DIRECTORY. */
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/** Widgets of the #TownDirectoryWindow class. */
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enum TownDirectoryWidgets {
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WID_TD_SORT_NAME, ///< Sort by town name.
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WID_TD_SORT_POPULATION, ///< Sort by town population.
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@@ -21,7 +21,7 @@ enum TownDirectoryWidgets {
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WID_TD_WORLD_POPULATION, ///< The world's population.
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};
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/** Widgets of the WC_TOWN_AUTHORITY. */
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/** Widgets of the #TownAuthorityWindow class. */
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enum TownAuthorityWidgets {
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WID_TA_CAPTION, ///< Caption of window.
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WID_TA_RATING_INFO, ///< Overview with ratings for each company.
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@@ -31,7 +31,7 @@ enum TownAuthorityWidgets {
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WID_TA_EXECUTE, ///< Do-it button.
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};
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/** Widgets of the WC_TOWN_VIEW. */
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/** Widgets of the #TownViewWindow class. */
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enum TownViewWidgets {
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WID_TV_CAPTION, ///< Caption of window.
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WID_TV_VIEWPORT, ///< View of the center of the town.
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@@ -43,7 +43,7 @@ enum TownViewWidgets {
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WID_TV_DELETE, ///< Delete this town (scenario editor only).
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};
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/** Widgets of the WC_FOUND_TOWN. */
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/** Widgets of the #FoundTownWindow class. */
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enum TownFoundingWidgets {
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WID_TF_NEW_TOWN, ///< Create a new town.
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WID_TF_RANDOM_TOWN, ///< Randomly place a town.
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