(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.

This commit is contained in:
rubidium
2007-06-24 12:27:11 +00:00
parent 5ee292d806
commit 331c9eec7b
42 changed files with 172 additions and 140 deletions

View File

@@ -26,6 +26,8 @@
#include "saveload.h"
#include "network/network.h"
#include "variables.h"
#include "table/strings.h"
#include "strings.h"
#include <setjmp.h>
#include <list>
@@ -65,7 +67,8 @@ static struct {
FILE *fh; ///< the file from which is read or written to
void (*excpt_uninit)(); ///< the function to execute on any encountered error
const char *excpt_msg; ///< the error message
StringID error_str; ///< the translateable error message to show
char *extra_msg; ///< the error message
jmp_buf excpt; ///< @todo used to jump to "exception handler"; really ugly
} _sl;
@@ -136,9 +139,11 @@ static void SlWriteFill()
/** Error handler, calls longjmp to simulate an exception.
* @todo this was used to have a central place to handle errors, but it is
* pretty ugly, and seriously interferes with any multithreaded approaches */
static void NORETURN SlError(const char *msg)
static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
{
_sl.excpt_msg = msg;
_sl.error_str = string;
free(_sl.extra_msg);
_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
longjmp(_sl.excpt, 0);
}
@@ -224,7 +229,7 @@ static uint SlReadSimpleGamma()
if (HASBIT(i, 5)) {
i &= ~0x20;
if (HASBIT(i, 4))
SlError("Unsupported gamma");
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unsupported gamma");
i = (i << 8) | SlReadByte();
}
i = (i << 8) | SlReadByte();
@@ -859,7 +864,7 @@ void SlAutolength(AutolengthProc *proc, void *arg)
/* And write the stuff */
proc(arg);
assert(offs == SlGetOffs());
if (offs != SlGetOffs()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
}
/**
@@ -891,9 +896,9 @@ static void SlLoadChunk(const ChunkHandler *ch)
_sl.obj_len = len;
endoffs = SlGetOffs() + len;
ch->load_proc();
assert(SlGetOffs() == endoffs);
if (SlGetOffs() != endoffs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
} else {
SlError("Invalid chunk type");
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk type");
}
break;
}
@@ -994,7 +999,7 @@ static void SlLoadChunks()
DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
ch = SlFindChunkHandler(id);
if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
if (ch == NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unknown chunk type");
SlLoadChunk(ch);
}
}
@@ -1014,7 +1019,7 @@ static uint ReadLZO()
uint len;
/* Read header*/
if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
/* Check if size is bad */
((uint32*)out)[0] = size = tmp[1];
@@ -1024,13 +1029,13 @@ static uint ReadLZO()
size = TO_BE32(size);
}
if (size >= sizeof(out)) SlError("inconsistent size");
if (size >= sizeof(out)) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Inconsistent size");
/* Read block */
if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
/* Verify checksum */
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Bad checksum");
/* Decompress */
lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
@@ -1048,7 +1053,7 @@ static void WriteLZO(uint size)
lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
((uint32*)out)[1] = TO_BE32(outlen);
((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
}
static bool InitLZO()
@@ -1092,7 +1097,6 @@ static void UninitNoComp()
********** START OF MEMORY CODE (in ram)****
********************************************/
#include "table/strings.h"
#include "table/sprites.h"
#include "gfx.h"
#include "gui.h"
@@ -1171,8 +1175,7 @@ static uint ReadZlib()
if (r == Z_STREAM_END)
break;
if (r != Z_OK)
SlError("inflate() failed");
if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
} while (_z.avail_out);
return 4096 - _z.avail_out;
@@ -1207,11 +1210,11 @@ static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
r = deflate(z, mode);
/* bytes were emitted? */
if ((n=sizeof(buf) - z->avail_out) != 0) {
if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
if (fwrite(buf, n, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
}
if (r == Z_STREAM_END)
break;
if (r != Z_OK) SlError("zlib returned error code");
if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
} while (z->avail_in || !z->avail_out);
}
@@ -1476,10 +1479,28 @@ void SaveFileDone()
_ts.saveinprogress = false;
}
/** Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) */
void SetSaveLoadError(StringID str)
{
_sl.error_str = str;
}
/** Get the string representation of the error message */
const char *GetSaveLoadErrorString()
{
SetDParam(0, _sl.error_str);
SetDParamStr(1, _sl.extra_msg);
static char err_str[512];
GetString(err_str, _sl.save ? STR_4007_GAME_SAVE_FAILED : STR_4009_GAME_LOAD_FAILED, lastof(err_str));
return err_str;
}
/** Show a gui message when saving has failed */
void SaveFileError()
{
ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_012D, STR_NULL, 0, 0);
SaveFileDone();
}
@@ -1493,13 +1514,16 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
const SaveLoadFormat *fmt;
uint32 hdr[2];
_sl.excpt_uninit = NULL;
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
* loading/saving execute a longjmp() and continue execution here */
if (setjmp(_sl.excpt)) {
AbortSaveLoad();
_sl.excpt_uninit();
if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
ShowInfo(GetSaveLoadErrorString());
fprintf(stderr, GetSaveLoadErrorString());
fprintf(stderr, "Save game failed: %s.", _sl.excpt_msg);
if (threaded) {
OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR);
} else {
@@ -1513,9 +1537,9 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
/* We have written our stuff to memory, now write it to file! */
hdr[0] = fmt->tag;
hdr[1] = TO_BE32(SAVEGAME_VERSION << 16);
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
if (!fmt->init_write()) SlError("cannot initialize compressor");
if (!fmt->init_write()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
{
uint i;
@@ -1584,6 +1608,22 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
return SL_OK;
}
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
* loading/saving execute a longjmp() and continue execution here */
_sl.excpt_uninit = NULL;
if (setjmp(_sl.excpt)) {
AbortSaveLoad();
/* deinitialize compressor. */
if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
/* Skip the "color" character */
ShowInfoF(GetSaveLoadErrorString() + 3);
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
return (mode == SL_LOAD) ? SL_REINIT : SL_ERROR;
}
_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
/* Make it a little easier to load savegames from the console */
@@ -1591,8 +1631,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
if (_sl.fh == NULL) {
DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
return SL_ERROR;
SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
}
_sl.bufe = _sl.bufp = NULL;
@@ -1601,24 +1640,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
_sl.includes = _desc_includes;
_sl.chs = _chunk_handlers;
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
* loading/saving execute a longjmp() and continue execution here */
if (setjmp(_sl.excpt)) {
AbortSaveLoad();
/* deinitialize compressor. */
_sl.excpt_uninit();
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
if (mode == SL_LOAD) {
ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
return SL_REINIT;
}
ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
return SL_ERROR;
}
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
if (mode == SL_SAVE) { /* SAVE game */
@@ -1650,10 +1671,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
} else { /* LOAD game */
assert(mode == SL_LOAD);
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
DEBUG(sl, 0, "Cannot read savegame header, aborting");
return AbortSaveLoad();
}
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
/* see if we have any loader for this type. */
for (fmt = _saveload_formats; ; fmt++) {
@@ -1685,10 +1703,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
/* Is the version higher than the current? */
if (_sl_version > SAVEGAME_VERSION) {
DEBUG(sl, 0, "Savegame version invalid");
return AbortSaveLoad();
}
if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
break;
}
}
@@ -1698,13 +1713,15 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
/* loader for this savegame type is not implemented? */
if (fmt->init_read == NULL) {
ShowInfoF("Loader for '%s' is not available.", fmt->name);
return AbortSaveLoad();
char err_str[64];
snprintf(err_str, lengthof(err_str), "Loader for '%s' is not available.", fmt->name);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
}
if (!fmt->init_read()) {
DEBUG(sl, 0, "Initializing loader '%s' failed", fmt->name);
return AbortSaveLoad();
char err_str[64];
snprintf(err_str, lengthof(err_str), "Initializing loader '%s' failed", fmt->name);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
}
/* Old maps were hardcoded to 256x256 and thus did not contain