(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
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@@ -229,7 +229,7 @@ void NetworkShutDown(void);
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void NetworkGameLoop(void);
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void NetworkUDPGameLoop(void);
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bool NetworkServerStart(void);
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bool NetworkClientConnectGame(const char* host, unsigned short port);
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bool NetworkClientConnectGame(const char *host, uint16 port);
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void NetworkReboot(void);
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void NetworkDisconnect(void);
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@@ -252,6 +252,6 @@ static inline void NetworkShutDown(void) {}
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/* These variables must always be registered! */
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VARDEF bool _network_dedicated; ///< are we a dedicated server?
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VARDEF bool _network_advertise; ///< is the server advertising to the master server?
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VARDEF PlayerID _network_playas; ///< an id to play as..
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VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
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#endif /* NETWORK_H */
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