(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
This commit is contained in:
131
network_server.c
131
network_server.c
@@ -43,10 +43,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs,
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// String: The unique id of the client
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//
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Packet *p;
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if (ci->client_index != NETWORK_EMPTY_INDEX) {
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p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
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Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
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NetworkSend_uint16(p, ci->client_index);
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NetworkSend_uint8 (p, ci->client_playas);
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NetworkSend_string(p, ci->client_name);
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@@ -72,7 +70,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
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byte active = ActivePlayerCount();
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if (active == 0) {
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Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
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p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
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NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
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NetworkSend_uint8 (p, active);
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@@ -140,10 +138,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
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// uint8: ErrorID (see network_data.h, NetworkErrorCode)
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//
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NetworkClientState *new_cs;
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char str[100];
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
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NetworkSend_uint8(p, error);
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@@ -153,6 +148,9 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
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// Only send when the current client was in game
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if (cs->status > STATUS_AUTH) {
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NetworkClientState *new_cs;
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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NetworkGetClientName(client_name, sizeof(client_name), cs);
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DEBUG(net, 2) ("[NET] '%s' made an error and has been disconnected. Reason: %s", client_name, str);
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@@ -173,7 +171,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
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DEBUG(net, 2) ("[NET] Client %d made an error and has been disconnected. Reason: %s", cs->index, str);
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}
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cs->quited = true;
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cs->has_quit = true;
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// Make sure the data get's there before we close the connection
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NetworkSend_Packets(cs);
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@@ -269,7 +267,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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// last 2 are repeated MAX_PLAYERS time
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//
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char filename[256];
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static FILE *file_pointer;
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static uint sent_packets; // How many packets we did send succecfully last time
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@@ -278,7 +275,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
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return;
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}
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if (cs->status == STATUS_AUTH) {
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char filename[256];
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Packet *p;
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// Make a dump of the current game
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@@ -312,9 +311,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
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NetworkSend_uint8(p, MAP_PACKET_NORMAL);
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res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
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if (ferror(file_pointer)) {
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error("Error reading temporary network savegame!");
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}
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if (ferror(file_pointer)) error("Error reading temporary network savegame!");
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p->size += res;
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NetworkSend_Packet(p, cs);
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if (feof(file_pointer)) {
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@@ -592,7 +591,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
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client_lang = NetworkRecv_uint8(cs, p);
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NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
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if (cs->quited) return;
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if (cs->has_quit) return;
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// join another company does not affect these values
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switch (playas) {
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@@ -652,7 +651,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
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{
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NetworkPasswordType type;
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char password[NETWORK_PASSWORD_LENGTH];
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NetworkClientInfo *ci;
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const NetworkClientInfo *ci;
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type = NetworkRecv_uint8(cs, p);
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NetworkRecv_string(cs, p, password, sizeof(password));
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@@ -695,11 +694,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
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{
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NetworkClientState *new_cs;
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const NetworkClientState *new_cs;
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// The client was never joined.. so this is impossible, right?
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// Ignore the packet, give the client a warning, and close his connection
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if (cs->status < STATUS_AUTH || cs->quited) {
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if (cs->status < STATUS_AUTH || cs->has_quit) {
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
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return;
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}
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@@ -721,7 +720,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
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{
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// Client has the map, now start syncing
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if (cs->status == STATUS_DONE_MAP && !cs->quited) {
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if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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NetworkClientState *new_cs;
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@@ -778,6 +777,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
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IConsolePrintF(_icolour_err, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
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return false;
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}
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return true;
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}
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@@ -795,7 +795,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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// The client was never joined.. so this is impossible, right?
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// Ignore the packet, give the client a warning, and close his connection
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if (cs->status < STATUS_DONE_MAP || cs->quited) {
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if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
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return;
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}
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@@ -809,7 +809,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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callback = NetworkRecv_uint8(cs, p);
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if (cs->quited) return;
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if (cs->has_quit) return;
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ci = DEREF_CLIENT_INFO(cs);
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@@ -847,9 +847,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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return;
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}
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// XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
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/* XXX - Execute the command as a valid player. Normally this would be done by a
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* spectator, but that is not allowed any commands. So do an impersonation. The drawback
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* of this is that the first company's last_built_tile is also updated... */
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cp->player = 0;
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cp->p2 = cs - _clients;
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cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
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}
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// The frame can be executed in the same frame as the next frame-packet
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@@ -886,12 +888,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
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// to us. Display the error and report it to the other clients
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NetworkClientState *new_cs;
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char str[100];
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NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
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// The client was never joined.. thank the client for the packet, but ignore it
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if (cs->status < STATUS_DONE_MAP || cs->quited) {
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cs->quited = true;
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if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
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cs->has_quit = true;
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return;
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}
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@@ -909,7 +911,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
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}
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}
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cs->quited = true;
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cs->has_quit = true;
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
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@@ -921,8 +923,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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// The client was never joined.. thank the client for the packet, but ignore it
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if (cs->status < STATUS_DONE_MAP || cs->quited) {
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cs->quited = true;
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if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
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cs->has_quit = true;
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return;
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}
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@@ -938,7 +940,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
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}
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}
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cs->quited = true;
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cs->has_quit = true;
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
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@@ -948,8 +950,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
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/* The client is trying to catch up with the server */
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if (cs->status == STATUS_PRE_ACTIVE) {
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/* The client is not yet catched up? */
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if (frame + DAY_TICKS < _frame_counter)
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return;
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if (frame + DAY_TICKS < _frame_counter) return;
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/* Now he is! Unpause the game */
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cs->status = STATUS_ACTIVE;
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@@ -976,7 +977,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
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void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
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{
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NetworkClientState *cs;
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NetworkClientInfo *ci, *ci_own, *ci_to;
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const NetworkClientInfo *ci, *ci_own, *ci_to;
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switch (desttype) {
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case DESTTYPE_CLIENT:
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@@ -1022,9 +1023,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
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ci = DEREF_CLIENT_INFO(cs);
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if (ci->client_playas == dest) {
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SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
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if (cs->index == from_index) {
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show_local = false;
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}
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if (cs->index == from_index) show_local = false;
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ci_to = ci; // Remember a client that is in the company for company-name
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}
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}
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@@ -1033,8 +1032,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
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ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
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NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
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if (from_index == NETWORK_SERVER_INDEX)
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show_local = false;
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if (from_index == NETWORK_SERVER_INDEX) show_local = false;
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ci_to = ci_own;
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}
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@@ -1086,7 +1084,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
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{
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char password[NETWORK_PASSWORD_LENGTH];
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NetworkClientInfo *ci;
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const NetworkClientInfo *ci;
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NetworkRecv_string(cs, p, password, sizeof(password));
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ci = DEREF_CLIENT_INFO(cs);
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@@ -1104,8 +1102,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
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NetworkRecv_string(cs, p, client_name, sizeof(client_name));
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ci = DEREF_CLIENT_INFO(cs);
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if (cs->quited)
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return;
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if (cs->has_quit) return;
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if (ci != NULL) {
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// Display change
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@@ -1190,12 +1187,12 @@ assert_compile(lengthof(_network_server_packet) == PACKET_END);
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void NetworkPopulateCompanyInfo(void)
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{
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char password[NETWORK_PASSWORD_LENGTH];
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Player *p;
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Vehicle *v;
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Station *s;
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NetworkClientState *cs;
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NetworkClientInfo *ci;
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int i;
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const Player *p;
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const Vehicle *v;
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const Station *s;
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const NetworkClientState *cs;
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const NetworkClientInfo *ci;
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uint i;
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uint16 months_empty;
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FOR_ALL_PLAYERS(p) {
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@@ -1219,11 +1216,11 @@ void NetworkPopulateCompanyInfo(void)
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// Check the income
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if (_cur_year - 1 == p->inaugurated_year) {
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// The player is here just 1 year, so display [2], else display[1]
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for (i = 0; i < 13; i++) {
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for (i = 0; i < lengthof(p->yearly_expenses[2]); i++) {
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_network_player_info[p->index].income -= p->yearly_expenses[2][i];
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}
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} else {
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for (i = 0; i < 13; i++) {
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for (i = 0; i < lengthof(p->yearly_expenses[1]); i++) {
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_network_player_info[p->index].income -= p->yearly_expenses[1][i];
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}
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}
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@@ -1238,11 +1235,10 @@ void NetworkPopulateCompanyInfo(void)
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// Go through all vehicles and count the type of vehicles
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FOR_ALL_VEHICLES(v) {
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if (!IsValidPlayer(v->owner)) continue;
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switch (v->type) {
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case VEH_Train:
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if (IsFrontEngine(v)) {
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_network_player_info[v->owner].num_vehicle[0]++;
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}
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if (IsFrontEngine(v)) _network_player_info[v->owner].num_vehicle[0]++;
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break;
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case VEH_Road:
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@@ -1254,9 +1250,7 @@ void NetworkPopulateCompanyInfo(void)
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break;
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case VEH_Aircraft:
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if (v->subtype <= 2) {
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_network_player_info[v->owner].num_vehicle[3]++;
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}
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if (v->subtype <= 2) _network_player_info[v->owner].num_vehicle[3]++;
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break;
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case VEH_Ship:
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@@ -1272,7 +1266,7 @@ void NetworkPopulateCompanyInfo(void)
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// Go through all stations and count the types of stations
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FOR_ALL_STATIONS(s) {
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if (IsValidPlayer(s->owner)) {
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NetworkPlayerInfo* npi = &_network_player_info[s->owner];
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NetworkPlayerInfo *npi = &_network_player_info[s->owner];
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if (s->facilities & FACIL_TRAIN) npi->num_station[0]++;
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if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++;
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@@ -1306,9 +1300,7 @@ void NetworkPopulateCompanyInfo(void)
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void NetworkUpdateClientInfo(uint16 client_index)
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{
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NetworkClientState *cs;
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NetworkClientInfo *ci;
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ci = NetworkFindClientInfoFromIndex(client_index);
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NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index);
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if (ci == NULL) return;
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@@ -1334,9 +1326,9 @@ static void NetworkCheckRestartMap(void)
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(and item 1. happens a year later) */
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static void NetworkAutoCleanCompanies(void)
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{
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NetworkClientState *cs;
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NetworkClientInfo *ci;
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Player *p;
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const NetworkClientState *cs;
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const NetworkClientInfo *ci;
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const Player *p;
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bool clients_in_company[MAX_PLAYERS];
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if (!_network_autoclean_companies) return;
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@@ -1348,6 +1340,7 @@ static void NetworkAutoCleanCompanies(void)
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ci = DEREF_CLIENT_INFO(cs);
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if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
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}
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if (!_network_dedicated) {
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
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@@ -1366,7 +1359,7 @@ static void NetworkAutoCleanCompanies(void)
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if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
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/* Shut the company down */
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DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL);
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IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index+1);
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IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index + 1);
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}
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/* Is the compnay empty for autoclean_protected-months, and there is a protection? */
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if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
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@@ -1387,7 +1380,6 @@ static void NetworkAutoCleanCompanies(void)
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
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{
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NetworkClientState *new_cs;
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NetworkClientInfo *ci;
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bool found_name = false;
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byte number = 0;
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char original_name[NETWORK_CLIENT_NAME_LENGTH];
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@@ -1396,6 +1388,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
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ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
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while (!found_name) {
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const NetworkClientInfo *ci;
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found_name = true;
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FOR_ALL_CLIENTS(new_cs) {
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ci = DEREF_CLIENT_INFO(new_cs);
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@@ -1408,10 +1402,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
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// Check if it is the same as the server-name
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (ci != NULL) {
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if (strcmp(ci->client_name, new_name) == 0) {
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// Name already in use
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found_name = false;
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}
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if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
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}
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if (!found_name) {
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@@ -1433,7 +1424,7 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
|
||||
NetworkRecvStatus res;
|
||||
while ((p = NetworkRecv_Packet(cs, &res)) != NULL) {
|
||||
byte type = NetworkRecv_uint8(cs, p);
|
||||
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->quited) {
|
||||
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
|
||||
_network_server_packet[type](cs, p);
|
||||
} else {
|
||||
DEBUG(net, 0)("[NET][Server] Received invalid packet type %d", type);
|
||||
@@ -1509,13 +1500,11 @@ void NetworkServer_Tick(bool send_frame)
|
||||
NetworkHandleCommandQueue(cs);
|
||||
|
||||
// Send an updated _frame_counter_max to the client
|
||||
if (send_frame)
|
||||
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
||||
if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
|
||||
|
||||
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
||||
// Send a sync-check packet
|
||||
if (send_sync)
|
||||
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
||||
if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user