(svn r6816) -Codechange: Some coding style, variable localization, const correctness.

-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
This commit is contained in:
Darkvater
2006-10-17 23:34:12 +00:00
parent 1fedb05cca
commit 33bdf3c701
10 changed files with 139 additions and 200 deletions

View File

@@ -105,7 +105,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
game_info_version = NetworkRecv_uint8(&_udp_cs, p);
if (_udp_cs.quited) return;
if (_udp_cs.has_quit) return;
DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
@@ -247,6 +247,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
NetworkSend_uint32(packet, ci->join_date);
}
}
/* Also check for the server itself */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (!IsValidPlayer(ci->client_playas)) {
@@ -280,8 +281,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
ver = NetworkRecv_uint8(&_udp_cs, p);
if (_udp_cs.quited)
return;
if (_udp_cs.has_quit) return;
if (ver == 1) {
for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
@@ -330,14 +330,14 @@ static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
/* Fake a client, so we can see when there is an illegal packet */
_udp_cs.socket = INVALID_SOCKET;
_udp_cs.quited = false;
_udp_cs.has_quit = false;
type = NetworkRecv_uint8(&_udp_cs, p);
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
_network_udp_packet[type](p, client_addr);
} else {
if (!_udp_cs.quited) {
if (!_udp_cs.has_quit) {
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
} else {
DEBUG(net, 0)("[NET][UDP] Received illegal packet");