(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
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@@ -105,7 +105,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
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game_info_version = NetworkRecv_uint8(&_udp_cs, p);
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if (_udp_cs.quited) return;
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if (_udp_cs.has_quit) return;
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DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
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@@ -247,6 +247,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
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NetworkSend_uint32(packet, ci->join_date);
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}
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}
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/* Also check for the server itself */
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (!IsValidPlayer(ci->client_playas)) {
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@@ -280,8 +281,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
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ver = NetworkRecv_uint8(&_udp_cs, p);
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if (_udp_cs.quited)
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return;
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if (_udp_cs.has_quit) return;
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if (ver == 1) {
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for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
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@@ -330,14 +330,14 @@ static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
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/* Fake a client, so we can see when there is an illegal packet */
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_udp_cs.socket = INVALID_SOCKET;
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_udp_cs.quited = false;
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_udp_cs.has_quit = false;
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type = NetworkRecv_uint8(&_udp_cs, p);
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if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
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if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
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_network_udp_packet[type](p, client_addr);
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} else {
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if (!_udp_cs.quited) {
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if (!_udp_cs.has_quit) {
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DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
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} else {
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DEBUG(net, 0)("[NET][UDP] Received illegal packet");
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