Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which allows compile-time validation that the command table and the command enum match up.
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@@ -12,8 +12,21 @@
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#include "direction_type.h"
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#include "road_type.h"
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#include "command_type.h"
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void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
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void UpdateNearestTownForRoadTiles(bool invalidate);
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CommandProc CmdBuildLongRoad;
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CommandProc CmdRemoveLongRoad;
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CommandProc CmdBuildRoad;
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CommandProc CmdBuildRoadDepot;
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CommandProc CmdConvertRoad;
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DEF_CMD_TRAIT(CMD_BUILD_LONG_ROAD, CmdBuildLongRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
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DEF_CMD_TRAIT(CMD_REMOVE_LONG_ROAD, CmdRemoveLongRoad, CMD_AUTO | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION) // towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
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DEF_CMD_TRAIT(CMD_BUILD_ROAD, CmdBuildRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
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DEF_CMD_TRAIT(CMD_BUILD_ROAD_DEPOT, CmdBuildRoadDepot, CMD_AUTO | CMD_NO_WATER, CMDT_LANDSCAPE_CONSTRUCTION)
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DEF_CMD_TRAIT(CMD_CONVERT_ROAD, CmdConvertRoad, 0, CMDT_LANDSCAPE_CONSTRUCTION)
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#endif /* ROAD_CMD_H */
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