Add NewGRF VarAction2 variable remapping infrastructure
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@@ -424,7 +424,7 @@ static uint32 PositionHelper(const Vehicle *v, bool consecutive)
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return chain_before | chain_after << 8 | (chain_before + chain_after + consecutive) << 16;
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}
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static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object, byte variable, uint32 parameter, GetVariableExtra *extra)
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static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object, uint16 variable, uint32 parameter, GetVariableExtra *extra)
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{
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if (_sprite_group_resolve_check_veh_check) {
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switch (variable) {
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@@ -1104,7 +1104,7 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
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return UINT_MAX;
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}
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/* virtual */ uint32 VehicleScopeResolver::GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const
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/* virtual */ uint32 VehicleScopeResolver::GetVariable(uint16 variable, uint32 parameter, GetVariableExtra *extra) const
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{
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if (this->v == nullptr) {
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/* Vehicle does not exist, so we're in a purchase list */
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