Add NewGRF VarAction2 variable remapping infrastructure
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@@ -50,7 +50,7 @@ struct HouseScopeResolver : public CommonHouseScopeResolver {
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}
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uint32 GetRandomBits() const override;
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uint32 GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const override;
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uint32 GetVariable(uint16 variable, uint32 parameter, GetVariableExtra *extra) const override;
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uint32 GetTriggers() const override;
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};
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@@ -70,7 +70,7 @@ struct FakeHouseScopeResolver : public CommonHouseScopeResolver {
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: CommonHouseScopeResolver(ro, house_id)
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{ }
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const;
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/* virtual */ uint32 GetVariable(uint16 variable, uint32 parameter, GetVariableExtra *extra) const;
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};
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/** Resolver object to be used for houses (feature 07 spritegroups). */
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