Fix #7119: When rotating a ship, apply an additional offset to avoid movement glitch.

This commit is contained in:
Peter Nelson
2019-01-31 20:54:15 +00:00
committed by PeterN
parent 0749a291c4
commit 33e3f49161
3 changed files with 28 additions and 0 deletions

View File

@@ -319,6 +319,15 @@ void Ship::UpdateDeltaXY()
this->x_extent = bb[1];
this->y_extent = bb[0];
this->z_extent = 6;
if (this->direction != this->rotation) {
/* If we are rotating, then it is possible the ship was moved to its next position. In that
* case, because we are still showing the old direction, the ship will appear to glitch sideways
* slightly. We can work around this by applying an additional offset to make the ship appear
* where it was before it moved. */
this->x_offs -= this->x_pos - this->rotation_x_pos;
this->y_offs -= this->y_pos - this->rotation_y_pos;
}
}
/**
@@ -678,6 +687,9 @@ static void ShipController(Ship *v)
/* Stop for rotation */
v->cur_speed = 0;
v->direction = new_direction;
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;
break;
}
}
@@ -704,6 +716,9 @@ getout:
reverse_direction:
v->direction = ReverseDir(v->direction);
/* Remember our current location to avoid movement glitch */
v->rotation_x_pos = v->x_pos;
v->rotation_y_pos = v->y_pos;
v->cur_speed = 0;
v->path.clear();
goto getout;