Fix tile hash cache check warnings when loading very old savegames
See: #648
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@@ -1678,6 +1678,9 @@ static void UpdateFreeformEdges(int32_t new_value)
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MakeSea(TileXY(0, i));
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}
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}
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->tile == 0) v->UpdatePosition();
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}
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MarkWholeScreenDirty();
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}
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