Fix tile hash cache check warnings when loading very old savegames
See: #648
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@@ -1005,12 +1005,12 @@ static bool AircraftController(Aircraft *v)
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int z = GetSlopePixelZ(x, y) + 1 + afc->delta_z;
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if (z == v->z_pos) {
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v->UpdatePosition();
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Vehicle *u = v->Next()->Next();
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/* Increase speed of rotors. When speed is 80, we've landed. */
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if (u->cur_speed >= 80) {
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ClrBit(v->flags, VAF_HELI_DIRECT_DESCENT);
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v->UpdatePosition();
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return true;
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}
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u->cur_speed += 4;
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@@ -1218,6 +1218,9 @@ bool AfterLoadGame()
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/* Force the freeform edges to false for old savegames. */
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if (IsSavegameVersionBefore(SLV_111)) {
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_settings_game.construction.freeform_edges = false;
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->tile == 0) v->UpdatePosition();
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}
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}
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/* From version 9.0, we update the max passengers of a town (was sometimes negative
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@@ -2960,10 +2963,12 @@ bool AfterLoadGame()
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if (dir == vdir) { // Entering tunnel
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hidden = frame >= _tunnel_visibility_frame[dir];
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v->tile = vtile;
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v->UpdatePosition();
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} else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
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hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
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/* v->tile changes at the moment when the vehicle leaves the tunnel. */
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v->tile = hidden ? GetOtherTunnelBridgeEndOld(vtile) : vtile;
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v->UpdatePosition();
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} else {
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/* We could get here in two cases:
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* - for road vehicles, it is reversing at the end of the tunnel
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@@ -1678,6 +1678,9 @@ static void UpdateFreeformEdges(int32_t new_value)
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MakeSea(TileXY(0, i));
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}
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}
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for (Vehicle *v : Vehicle::Iterate()) {
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if (v->tile == 0) v->UpdatePosition();
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}
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MarkWholeScreenDirty();
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}
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