Add: Show current video driver info in Options window
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@@ -745,6 +745,16 @@ void OpenGLBackend::PrepareContext()
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_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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std::string OpenGLBackend::GetDriverName()
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{
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std::string res{};
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/* Skipping GL_VENDOR as it tends to be "obvious" from the renderer and version data, and just makes the string pointlessly longer */
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res += reinterpret_cast<const char *>(_glGetString(GL_RENDERER));
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res += ", ";
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res += reinterpret_cast<const char *>(_glGetString(GL_VERSION));
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return res;
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}
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/**
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* Check a shader for compilation errors and log them if necessary.
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* @param shader Shader to check.
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