(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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@@ -37,6 +37,7 @@
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#include "player_face.h"
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#include "fileio.h"
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#include "fileio.h"
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#include "fios.h"
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/* Variables to display file lists */
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FiosItem *_fios_list;
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@@ -1407,28 +1408,27 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
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static FiosItem o_dir;
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switch (e->event) {
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case WE_CREATE: { // Set up OPENTTD button
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case WE_CREATE: // Set up OPENTTD button
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o_dir.type = FIOS_TYPE_DIRECT;
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switch (_saveload_mode) {
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case SLD_SAVE_GAME:
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case SLD_LOAD_GAME:
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ttd_strlcpy(&o_dir.name[0], _paths.save_dir, sizeof(o_dir.name));
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FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
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break;
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case SLD_SAVE_SCENARIO:
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case SLD_LOAD_SCENARIO:
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ttd_strlcpy(&o_dir.name[0], _paths.scenario_dir, sizeof(o_dir.name));
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FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
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break;
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case SLD_LOAD_HEIGHTMAP:
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ttd_strlcpy(&o_dir.name[0], _paths.heightmap_dir, sizeof(o_dir.name));
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FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
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break;
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default:
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ttd_strlcpy(&o_dir.name[0], _paths.personal_dir, sizeof(o_dir.name));
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ttd_strlcpy(o_dir.name, _personal_dir, lengthof(o_dir.name));
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}
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break;
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}
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case WE_PAINT: {
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int pos;
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