(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.

-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
This commit is contained in:
rubidium
2007-06-17 15:48:57 +00:00
parent 5fdde681c2
commit 347c28b71a
25 changed files with 427 additions and 274 deletions

View File

@@ -24,6 +24,7 @@
#include "../variables.h"
#include "../genworld.h"
#include "../helpers.hpp"
#include "../fileio.h"
// This file handles all the server-commands
@@ -307,14 +308,13 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
}
if (cs->status == STATUS_AUTH) {
char filename[256];
const char *filename = "network_server.tmp";
Packet *p;
// Make a dump of the current game
snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp", _paths.autosave_dir, PATHSEP);
if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) error("network savedump failed");
file_pointer = fopen(filename, "rb");
file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
fseek(file_pointer, 0, SEEK_END);
if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");