(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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@@ -1561,7 +1561,7 @@ void WaitTillSaved()
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* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
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* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
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*/
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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{
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uint32 hdr[2];
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const SaveLoadFormat *fmt;
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@@ -1583,7 +1583,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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return SL_OK;
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}
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_sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb");
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_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
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if (_sl.fh == NULL) {
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DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
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return SL_ERROR;
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@@ -1721,9 +1721,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
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void DoExitSave()
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{
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char buf[200];
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snprintf(buf, sizeof(buf), "%s%sexit.sav", _paths.autosave_dir, PATHSEP);
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SaveOrLoad(buf, SL_SAVE);
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SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
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}
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#if 0
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