(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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@@ -8,11 +8,13 @@
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#include "table/strings.h"
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#include "gfx.h"
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#include "hal.h"
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#include "fileio.h"
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#include "viewport.h"
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#include "player.h"
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#include "screenshot.h"
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#include "variables.h"
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#include "date.h"
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#include "string.h"
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#include "helpers.hpp"
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#include "blitter/blitter.hpp"
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#include "fileio.h"
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@@ -521,12 +523,12 @@ static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, ui
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static char *MakeScreenshotName(const char *ext)
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{
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static char filename[256];
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char *base;
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static char filename[MAX_PATH];
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int serial;
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size_t len;
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if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
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sprintf(_screenshot_name, "screenshot");
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ttd_strlcpy(_screenshot_name, "screenshot", lengthof(_screenshot_name));
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} else {
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const Player* p = GetPlayer(_local_player);
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SetDParam(0, p->name_1);
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@@ -535,16 +537,16 @@ static char *MakeScreenshotName(const char *ext)
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GetString(_screenshot_name, STR_4004, lastof(_screenshot_name));
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}
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/* Add extension to screenshot file */
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SanitizeFilename(_screenshot_name);
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base = strchr(_screenshot_name, 0);
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base[0] = '.'; strcpy(base + 1, ext);
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len = strlen(_screenshot_name);
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snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext);
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serial = 0;
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for (;;) {
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snprintf(filename, sizeof(filename), "%s%s", _paths.personal_dir, _screenshot_name);
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if (!FileExists(filename))
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break;
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sprintf(base, " #%d.%s", ++serial, ext);
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for (serial = 1;; serial++) {
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snprintf(filename, lengthof(filename), "%s%s", _personal_dir, _screenshot_name);
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if (!FileExists(filename)) break;
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/* If file exists try another one with same name, but just with a higher index */
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snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, "#%d.%s", serial, ext);
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}
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return filename;
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