(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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@@ -23,11 +23,13 @@
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#include "variables.h"
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#include "win32.h"
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#include "fios.h" // opendir/readdir/closedir
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#include "fileio.h"
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#include <ctype.h>
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#include <tchar.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <shlobj.h>
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static bool _has_console;
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@@ -224,7 +226,7 @@ static const TCHAR _save_succeeded[] =
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static bool EmergencySave()
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{
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SaveOrLoad("crash.sav", SL_SAVE);
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SaveOrLoad("crash.sav", SL_SAVE, BASE_DIR);
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return true;
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}
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@@ -958,22 +960,54 @@ char *getcwd(char *buf, size_t size)
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return buf;
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}
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extern char *BuildWithFullPath(const char *dir);
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void DetermineBasePaths(const char *exe)
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{
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_paths.personal_dir = MallocT<char>(MAX_PATH);
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getcwd(_paths.personal_dir, MAX_PATH);
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char tmp[MAX_PATH];
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TCHAR path[MAX_PATH];
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#ifdef WITH_PERSONAL_DIR
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SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, path);
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strncpy(tmp, WIDE_TO_MB_BUFFER(path, tmp, lengthof(tmp)), lengthof(tmp));
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AppendPathSeparator(tmp, MAX_PATH);
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ttd_strlcat(tmp, PERSONAL_DIR, MAX_PATH);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_PERSONAL_DIR] = strdup(tmp);
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_paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
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#if defined(SECOND_DATA_DIR)
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_paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
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SHGetFolderPath(NULL, CSIDL_COMMON_DOCUMENTS, NULL, SHGFP_TYPE_CURRENT, path);
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strncpy(tmp, WIDE_TO_MB_BUFFER(path, tmp, lengthof(tmp)), lengthof(tmp));
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AppendPathSeparator(tmp, MAX_PATH);
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ttd_strlcat(tmp, PERSONAL_DIR, MAX_PATH);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_SHARED_DIR] = strdup(tmp);
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#else
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_paths.second_data_dir = NULL;
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_searchpaths[SP_PERSONAL_DIR] = NULL;
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_searchpaths[SP_SHARED_DIR] = NULL;
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#endif
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_paths.personal_dir[0] = toupper(_paths.personal_dir[0]);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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/* Get the path to working directory of OpenTTD */
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getcwd(tmp, lengthof(tmp));
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_WORKING_DIR] = strdup(tmp);
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if (!GetModuleFileName(NULL, path, lengthof(path))) {
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DEBUG(misc, 0, "GetModuleFileName failed (%d)\n", GetLastError());
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_searchpaths[SP_BINARY_DIR] = NULL;
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} else {
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TCHAR exec_dir[MAX_PATH];
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_tcsncpy(path, MB_TO_WIDE_BUFFER(exe, path, lengthof(path)), lengthof(path));
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if (!GetFullPathName(path, lengthof(exec_dir), exec_dir, NULL)) {
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DEBUG(misc, 0, "GetFullPathName failed (%d)\n", GetLastError());
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_searchpaths[SP_BINARY_DIR] = NULL;
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} else {
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strncpy(tmp, WIDE_TO_MB_BUFFER(exec_dir, tmp, lengthof(tmp)), lengthof(tmp));
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char *s = strrchr(tmp, PATHSEPCHAR);
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*(s + 1) = '\0';
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_searchpaths[SP_BINARY_DIR] = strdup(tmp);
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}
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}
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_searchpaths[SP_INSTALLATION_DIR] = NULL;
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_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
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}
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/**
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