Change: Display more useful information in sprite aligner than sprite ID. (#12439)

Sprite IDs are not useful information given they change don't refer to anything outside the loaded game.

Instead, include the filename and nfo line at minimum, and include action A or action 5 sprite replacement information if applicable.
This commit is contained in:
Peter Nelson
2024-04-06 21:16:02 +01:00
committed by GitHub
parent fbdf26800b
commit 34ba969c74
7 changed files with 123 additions and 33 deletions

View File

@@ -9,6 +9,7 @@
#include "stdafx.h"
#include "core/backup_type.hpp"
#include "core/geometry_func.hpp"
#include "window_gui.h"
#include "window_func.h"
#include "random_access_file_type.h"
@@ -28,6 +29,7 @@
#include "train.h"
#include "roadveh.h"
#include "newgrf_act5.h"
#include "newgrf_airport.h"
#include "newgrf_airporttiles.h"
#include "newgrf_debug.h"
@@ -808,7 +810,6 @@ GrfSpecFeature GetGrfSpecFeature(VehicleType type)
}
/**** Sprite Aligner ****/
/** Window used for aligning sprites. */
@@ -822,6 +823,7 @@ struct SpriteAlignerWindow : Window {
static inline ZoomLevel zoom = ZOOM_LVL_END;
static bool centre;
static bool crosshair;
const Action5Type *act5_type = nullptr; ///< Sprite Area of current selected sprite.
SpriteAlignerWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
{
@@ -829,6 +831,10 @@ struct SpriteAlignerWindow : Window {
if (SpriteAlignerWindow::zoom == ZOOM_LVL_END) SpriteAlignerWindow::zoom = _gui_zoom;
SpriteAlignerWindow::zoom = Clamp(SpriteAlignerWindow::zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
this->SelectAction5Type();
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_SA_SCROLLBAR);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
@@ -837,9 +843,6 @@ struct SpriteAlignerWindow : Window {
this->SetWidgetLoweredState(WID_SA_CENTRE, SpriteAlignerWindow::centre);
this->SetWidgetLoweredState(WID_SA_CROSSHAIR, SpriteAlignerWindow::crosshair);
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
this->InvalidateData(0, true);
}
@@ -848,8 +851,22 @@ struct SpriteAlignerWindow : Window {
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
switch (widget) {
case WID_SA_CAPTION:
SetDParam(0, this->current_sprite);
SetDParamStr(1, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
if (this->act5_type != nullptr) {
SetDParam(0, STR_SPRITE_ALIGNER_CAPTION_ACTION5);
SetDParam(1, this->act5_type - GetAction5Types().data());
SetDParam(2, this->current_sprite - this->act5_type->sprite_base);
SetDParamStr(3, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
SetDParam(4, GetSpriteLocalID(this->current_sprite));
} else if (this->current_sprite < SPR_OPENTTD_BASE) {
SetDParam(0, STR_SPRITE_ALIGNER_CAPTION_ACTIONA);
SetDParam(1, this->current_sprite);
SetDParamStr(2, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
SetDParam(3, GetSpriteLocalID(this->current_sprite));
} else {
SetDParam(0, STR_SPRITE_ALIGNER_CAPTION_NO_ACTION);
SetDParamStr(1, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
SetDParam(2, GetSpriteLocalID(this->current_sprite));
}
break;
case WID_SA_OFFSETS_ABS:
@@ -883,13 +900,21 @@ struct SpriteAlignerWindow : Window {
case WID_SA_SPRITE:
size->height = ScaleGUITrad(200);
break;
case WID_SA_LIST:
SetDParamMaxDigits(0, 6);
size->width = GetStringBoundingBox(STR_JUST_COMMA).width + padding.width;
case WID_SA_LIST: {
Dimension d = {};
for (const auto &spritefile : GetCachedSpriteFiles()) {
SetDParamStr(0, spritefile->GetSimplifiedFilename());
SetDParamMaxDigits(1, 6);
d = maxdim(d, GetStringBoundingBox(STR_SPRITE_ALIGNER_SPRITE));
}
size->width = d.width + padding.width;
resize->height = GetCharacterHeight(FS_NORMAL) + padding.height;
resize->width = 1;
resize->width = 1;
fill->height = resize->height;
break;
}
default:
break;
}
@@ -941,8 +966,15 @@ struct SpriteAlignerWindow : Window {
Rect ir = r.Shrink(WidgetDimensions::scaled.matrix);
auto [first, last] = this->vscroll->GetVisibleRangeIterators(list);
for (auto it = first; it != last; ++it) {
SetDParam(0, *it);
DrawString(ir, STR_JUST_COMMA, *it == this->current_sprite ? TC_WHITE : TC_BLACK, SA_RIGHT | SA_FORCE);
const SpriteFile *file = GetOriginFile(*it);
if (file == nullptr) {
SetDParam(0, *it);
DrawString(ir, STR_JUST_COMMA, *it == this->current_sprite ? TC_WHITE : (TC_GREY | TC_NO_SHADE), SA_RIGHT | SA_FORCE);
} else {
SetDParamStr(0, file->GetSimplifiedFilename());
SetDParam(1, GetSpriteLocalID(*it));
DrawString(ir, STR_SPRITE_ALIGNER_SPRITE, *it == this->current_sprite ? TC_WHITE : TC_BLACK);
}
ir.top += step_size;
}
break;
@@ -957,6 +989,7 @@ struct SpriteAlignerWindow : Window {
do {
this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SelectAction5Type();
this->SetDirty();
break;
@@ -968,6 +1001,7 @@ struct SpriteAlignerWindow : Window {
do {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SelectAction5Type();
this->SetDirty();
break;
@@ -983,6 +1017,7 @@ struct SpriteAlignerWindow : Window {
SpriteID spr = *it;
if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr;
}
this->SelectAction5Type();
this->SetDirty();
break;
}
@@ -1060,6 +1095,7 @@ struct SpriteAlignerWindow : Window {
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
}
this->SelectAction5Type();
this->SetDirty();
}
@@ -1088,6 +1124,19 @@ struct SpriteAlignerWindow : Window {
{
this->vscroll->SetCapacityFromWidget(this, WID_SA_LIST);
}
private:
void SelectAction5Type()
{
const auto act5types = GetAction5Types();
for (auto it = std::begin(act5types); it != std::end(act5types); ++it) {
if (it->sprite_base <= this->current_sprite && this->current_sprite < it->sprite_base + it->max_sprites) {
this->act5_type = &*it;
return;
}
}
this->act5_type = nullptr;
}
};
bool SpriteAlignerWindow::centre = true;
@@ -1096,7 +1145,7 @@ bool SpriteAlignerWindow::crosshair = true;
static constexpr NWidgetPart _nested_sprite_aligner_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_SA_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_SA_CAPTION), SetDataTip(STR_JUST_STRING4, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),