(svn r15568) -Cleanup: *allocT/AllocaM doesn't return NULL when allocating fails
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@@ -52,11 +52,6 @@ void AllocateMap(uint size_x, uint size_y)
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free(_m);
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free(_me);
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/* XXX @todo handle memory shortage more gracefully
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* CallocT does the out-of-memory check
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* Maybe some attemps could be made to try with smaller maps down to 64x64
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* Maybe check for available memory before doing the calls, after all, we know how big
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* the map is */
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_m = CallocT<Tile>(_map_size);
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_me = CallocT<TileExtended>(_map_size);
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}
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