(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig

This commit is contained in:
truebrain
2011-11-29 23:26:35 +00:00
parent c38c16773c
commit 34d7f01ccc
21 changed files with 815 additions and 643 deletions

View File

@@ -14,40 +14,8 @@
#ifdef ENABLE_AI
#include <list>
#include "../core/smallmap_type.hpp"
#include "../script/script_info.hpp"
/** Bitmask of flags for AI settings. */
enum AIConfigFlags {
AICONFIG_NONE = 0x0, ///< No flags set.
AICONFIG_RANDOM = 0x1, ///< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
AICONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
AICONFIG_INGAME = 0x4, ///< This setting can be changed while the AI is running.
AICONFIG_AI_DEVELOPER = 0x8, ///< This setting will only be visible when the ai development tools are active.
};
typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.
/** Info about a single AI setting. */
struct AIConfigItem {
const char *name; ///< The name of the configuration setting.
const char *description; ///< The description of the configuration setting.
int min_value; ///< The minimal value this configuration setting can have.
int max_value; ///< The maximal value this configuration setting can have.
int custom_value; ///< The default value on custom difficulty setting.
int easy_value; ///< The default value on easy difficulty setting.
int medium_value; ///< The default value on medium difficulty setting.
int hard_value; ///< The default value on hard difficulty setting.
int random_deviation; ///< The maximum random deviation from the default value.
int step_size; ///< The step size in the gui.
AIConfigFlags flags; ///< Flags for the configuration setting.
LabelMapping *labels; ///< Text labels for the integer values.
};
extern AIConfigItem _start_date_config;
typedef std::list<AIConfigItem> AIConfigItemList; ///< List of AIConfig items.
#include "../script/script_config.hpp"
/** All static information from an AI like name, version, etc. */
class AIInfo : public ScriptInfo {
@@ -70,41 +38,11 @@ public:
*/
static SQInteger DummyConstructor(HSQUIRRELVM vm);
/**
* Get the settings of the AI.
*/
bool GetSettings();
/**
* Get the config list for this AI.
*/
const AIConfigItemList *GetConfigList() const;
/**
* Get the description of a certain ai config option.
*/
const AIConfigItem *GetConfigItem(const char *name) const;
/**
* Check if we can start this AI.
*/
bool CanLoadFromVersion(int version) const;
/**
* Set a setting.
*/
SQInteger AddSetting(HSQUIRRELVM vm);
/**
* Add labels for a setting.
*/
SQInteger AddLabels(HSQUIRRELVM vm);
/**
* Get the default value for a setting.
*/
int GetSettingDefaultValue(const char *name) const;
/**
* Use this AI as a random AI.
*/
@@ -116,10 +54,9 @@ public:
const char *GetAPIVersion() const { return this->api_version; }
private:
AIConfigItemList config_list; ///< List of settings from this AI.
int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this.
bool use_as_random; ///< Should this AI be used when the user wants a "random AI"?
const char *api_version; ///< API version used by this AI.
int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this.
bool use_as_random; ///< Should this AI be used when the user wants a "random AI"?
const char *api_version; ///< API version used by this AI.
};
/** All static information from an AI library like name, version, etc. */