(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
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@@ -14,40 +14,8 @@
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#ifdef ENABLE_AI
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#include <list>
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#include "../core/smallmap_type.hpp"
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#include "../script/script_info.hpp"
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/** Bitmask of flags for AI settings. */
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enum AIConfigFlags {
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AICONFIG_NONE = 0x0, ///< No flags set.
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AICONFIG_RANDOM = 0x1, ///< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
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AICONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
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AICONFIG_INGAME = 0x4, ///< This setting can be changed while the AI is running.
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AICONFIG_AI_DEVELOPER = 0x8, ///< This setting will only be visible when the ai development tools are active.
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};
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typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.
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/** Info about a single AI setting. */
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struct AIConfigItem {
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const char *name; ///< The name of the configuration setting.
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const char *description; ///< The description of the configuration setting.
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int min_value; ///< The minimal value this configuration setting can have.
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int max_value; ///< The maximal value this configuration setting can have.
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int custom_value; ///< The default value on custom difficulty setting.
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int easy_value; ///< The default value on easy difficulty setting.
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int medium_value; ///< The default value on medium difficulty setting.
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int hard_value; ///< The default value on hard difficulty setting.
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int random_deviation; ///< The maximum random deviation from the default value.
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int step_size; ///< The step size in the gui.
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AIConfigFlags flags; ///< Flags for the configuration setting.
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LabelMapping *labels; ///< Text labels for the integer values.
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};
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extern AIConfigItem _start_date_config;
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typedef std::list<AIConfigItem> AIConfigItemList; ///< List of AIConfig items.
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#include "../script/script_config.hpp"
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/** All static information from an AI like name, version, etc. */
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class AIInfo : public ScriptInfo {
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@@ -70,41 +38,11 @@ public:
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*/
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static SQInteger DummyConstructor(HSQUIRRELVM vm);
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/**
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* Get the settings of the AI.
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*/
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bool GetSettings();
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/**
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* Get the config list for this AI.
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*/
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const AIConfigItemList *GetConfigList() const;
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/**
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* Get the description of a certain ai config option.
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*/
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const AIConfigItem *GetConfigItem(const char *name) const;
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/**
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* Check if we can start this AI.
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*/
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bool CanLoadFromVersion(int version) const;
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/**
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* Set a setting.
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*/
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SQInteger AddSetting(HSQUIRRELVM vm);
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/**
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* Add labels for a setting.
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*/
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SQInteger AddLabels(HSQUIRRELVM vm);
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/**
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* Get the default value for a setting.
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*/
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int GetSettingDefaultValue(const char *name) const;
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/**
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* Use this AI as a random AI.
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*/
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@@ -116,10 +54,9 @@ public:
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const char *GetAPIVersion() const { return this->api_version; }
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private:
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AIConfigItemList config_list; ///< List of settings from this AI.
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int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this.
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bool use_as_random; ///< Should this AI be used when the user wants a "random AI"?
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const char *api_version; ///< API version used by this AI.
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int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this.
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bool use_as_random; ///< Should this AI be used when the user wants a "random AI"?
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const char *api_version; ///< API version used by this AI.
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};
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/** All static information from an AI library like name, version, etc. */
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