(svn r13320) -Codechange: move some enums from openttd.h to more logical locations.
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@@ -1471,7 +1471,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
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}
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/* actual loader/saver function */
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void InitializeGame(int mode, uint size_x, uint size_y);
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void InitializeGame(uint size_x, uint size_y, bool reset_date);
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extern bool AfterLoadGame();
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extern void BeforeSaveGame();
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extern bool LoadOldSaveGame(const char *file);
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@@ -1634,7 +1634,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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/* Load a TTDLX or TTDPatch game */
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if (mode == SL_OLD_LOAD) {
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InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
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InitializeGame(256, 256, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
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if (!LoadOldSaveGame(filename)) return SL_REINIT;
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_sl_version = 0;
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_sl_minor_version = 0;
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@@ -1747,7 +1747,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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/* Old maps were hardcoded to 256x256 and thus did not contain
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* any mapsize information. Pre-initialize to 256x256 to not to
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* confuse old games */
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InitializeGame(IG_DATE_RESET, 256, 256);
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InitializeGame(256, 256, true);
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SlLoadChunks();
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fmt->uninit_read();
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