Make trains break down after collision with road vehicle.
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@@ -139,6 +139,7 @@ void CheckBreakdownFlags(Train *v)
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} else if (w->breakdown_ctr == 1) {
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switch (w->breakdown_type) {
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case BREAKDOWN_CRITICAL:
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case BREAKDOWN_RV_CRASH:
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case BREAKDOWN_EM_STOP: SetBit(v->flags, VRF_BREAKDOWN_STOPPED); break;
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case BREAKDOWN_LOW_SPEED: SetBit(v->flags, VRF_BREAKDOWN_SPEED); break;
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case BREAKDOWN_LOW_POWER: SetBit(v->flags, VRF_BREAKDOWN_POWER); break;
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@@ -156,6 +157,9 @@ uint16 GetTrainVehicleMaxSpeed(const Train *u, const RailVehicleInfo *rvi_u, con
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speed = min(speed - (speed / (front->tcache.cached_num_engines + 2)) + 1, speed);
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}
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}
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if (HasBit(u->flags, VRF_HAS_HIT_RV) && front->IsFrontEngine()) {
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speed = min(speed, 30);
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}
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return speed;
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}
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@@ -4118,3 +4122,13 @@ Trackdir Train::GetVehicleTrackdir() const
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return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
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}
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void TrainRoadVehicleCrashBreakdown(Vehicle *v)
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{
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Train *t = Train::From(v)->First();
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t->breakdown_ctr = 2;
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t->breakdown_delay = 255;
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t->breakdown_type = BREAKDOWN_RV_CRASH;
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t->breakdown_severity = 0;
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t->reliability = 0;
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}
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