Fix crash when launching game with non-default GUI scale in config
See: #459
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@@ -2361,7 +2361,7 @@ void UpdateGUIZoom()
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* @returns true when the zoom level has changed, caller must call ReInitAllWindows(true)
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* after resizing the application's window/buffer.
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*/
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bool AdjustGUIZoom(bool automatic)
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bool AdjustGUIZoom(AdjustGUIZoomMode mode)
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{
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ZoomLevel old_zoom = _gui_zoom;
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int old_scale = _gui_scale;
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@@ -2373,14 +2373,14 @@ bool AdjustGUIZoom(bool automatic)
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GfxClearSpriteCache();
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VideoDriver::GetInstance()->ClearSystemSprites();
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UpdateCursorSize();
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UpdateRouteStepSpriteSize();
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if (mode != AGZM_STARTUP) UpdateRouteStepSpriteSize();
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}
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ClearFontCache();
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UpdateFontHeightCache();
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LoadStringWidthTable();
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UpdateAllVirtCoords();
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FixTitleGameZoom();
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if (mode != AGZM_STARTUP) FixTitleGameZoom();
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extern void FlushDeparturesWindowTextCaches();
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FlushDeparturesWindowTextCaches();
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@@ -2389,7 +2389,7 @@ bool AdjustGUIZoom(bool automatic)
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to move around when the application is moved to a screen with different DPI. */
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auto zoom_shift = old_zoom - _gui_zoom;
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for (Window *w : Window::IterateFromBack()) {
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if (automatic) {
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if (mode == AGZM_AUTOMATIC) {
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w->left = (w->left * _gui_scale) / old_scale;
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w->top = (w->top * _gui_scale) / old_scale;
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w->width = (w->width * _gui_scale) / old_scale;
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@@ -83,9 +83,15 @@ void ChangeGameSpeed(bool enable_fast_forward);
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void DrawMouseCursor();
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void ScreenSizeChanged();
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void GameSizeChanged();
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bool AdjustGUIZoom(bool automatic);
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void UndrawMouseCursor();
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enum AdjustGUIZoomMode {
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AGZM_MANUAL,
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AGZM_AUTOMATIC,
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AGZM_STARTUP,
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};
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bool AdjustGUIZoom(AdjustGUIZoomMode mode);
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/** Size of the buffer used for drawing strings. */
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static const int DRAW_STRING_BUFFER = 2048;
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@@ -941,7 +941,7 @@ int openttd_main(int argc, char *argv[])
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_screen.zoom = ZOOM_LVL_NORMAL;
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/* The video driver is now selected, now initialise GUI zoom */
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AdjustGUIZoom(false);
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AdjustGUIZoom(AGZM_STARTUP);
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NetworkStartUp(); // initialize network-core
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@@ -520,7 +520,7 @@ struct GameOptionsWindow : Window {
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} else {
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_gui_scale_cfg = -1;
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this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, true);
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if (AdjustGUIZoom(false)) ReInitAllWindows(true);
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if (AdjustGUIZoom(AGZM_MANUAL)) ReInitAllWindows(true);
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this->gui_scale = _gui_scale;
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}
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this->SetWidgetDirty(widget);
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@@ -564,7 +564,7 @@ struct GameOptionsWindow : Window {
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_gui_scale_cfg = this->gui_scale;
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if (AdjustGUIZoom(false)) {
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if (AdjustGUIZoom(AGZM_MANUAL)) {
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ReInitAllWindows(true);
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this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, false);
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this->SetDirty();
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@@ -1271,7 +1271,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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/** Screen the window is on changed. */
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- (void)windowDidChangeBackingProperties:(NSNotification *)notification
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{
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bool did_adjust = AdjustGUIZoom(true);
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bool did_adjust = AdjustGUIZoom(AGZM_AUTOMATIC);
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/* Reallocate screen buffer if necessary. */
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driver->AllocateBackingStore();
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@@ -677,7 +677,7 @@ LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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case WM_DPICHANGED: {
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auto did_adjust = AdjustGUIZoom(true);
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auto did_adjust = AdjustGUIZoom(AGZM_AUTOMATIC);
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/* Resize the window to match the new DPI setting. */
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RECT *prcNewWindow = (RECT *)lParam;
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