Viewport: Replace viewport mark dirty if zoom level below with flags param

Fix missing flags for tracerestrict and effect vehicles
This commit is contained in:
Jonathan G Rennison
2020-10-01 18:50:31 +01:00
parent 1867cebc4a
commit 352b361e1b
29 changed files with 138 additions and 130 deletions

View File

@@ -446,7 +446,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (flags & DC_EXEC) {
AddTreeCount(tile, 1);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
if (c != nullptr) c->tree_limit -= 1 << 16;
}
/* 2x as expensive to add more trees to an existing tile */
@@ -523,7 +523,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Plant full grown trees in scenario editor */
PlantTreesOnTile(tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
if (c != nullptr) c->tree_limit -= 1 << 16;
/* When planting rainforest-trees, set tropiczone to rainforest in editor. */
@@ -677,7 +677,7 @@ static void TileLoopTreesDesert(TileIndex tile)
case TROPICZONE_DESERT:
if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
}
break;
@@ -726,7 +726,7 @@ static void TileLoopTreesAlps(TileIndex tile)
return;
}
}
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
}
static bool CanPlantExtraTrees(TileIndex tile)
@@ -756,7 +756,7 @@ static void TileLoop_Trees(TileIndex tile)
uint density = GetTreeDensity(tile);
if (density < 3) {
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, density + 1);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
}
}
if (GetTreeCounter(tile) < 15) {
@@ -856,7 +856,7 @@ static void TileLoop_Trees(TileIndex tile)
break;
}
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
}
void OnTick_Trees()