(svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped way to far, when OpenTTD lagged during mouse event processing.
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@@ -362,22 +362,8 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods)
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static void QZ_MouseMovedEvent(int x, int y)
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{
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if (_cursor.fix_at) {
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int dx = x - _cursor.pos.x;
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int dy = y - _cursor.pos.y;
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if (dx != 0 || dy != 0) {
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_cursor.delta.x += dx;
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_cursor.delta.y += dy;
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QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
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}
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} else {
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_cursor.delta.x = x - _cursor.pos.x;
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_cursor.delta.y = y - _cursor.pos.y;
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_cursor.pos.x = x;
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_cursor.pos.y = y;
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_cursor.dirty = true;
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if (_cursor.UpdateCursorPosition(x, y, false)) {
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QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
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}
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HandleMouseEvents();
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}
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