(svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped way to far, when OpenTTD lagged during mouse event processing.
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@@ -545,20 +545,8 @@ int VideoDriver_SDL::PollEvent()
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switch (ev.type) {
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case SDL_MOUSEMOTION:
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if (_cursor.fix_at) {
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int dx = ev.motion.x - _cursor.pos.x;
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int dy = ev.motion.y - _cursor.pos.y;
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if (dx != 0 || dy != 0) {
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_cursor.delta.x = dx;
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_cursor.delta.y = dy;
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SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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}
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} else {
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_cursor.delta.x = ev.motion.x - _cursor.pos.x;
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_cursor.delta.y = ev.motion.y - _cursor.pos.y;
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_cursor.pos.x = ev.motion.x;
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_cursor.pos.y = ev.motion.y;
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_cursor.dirty = true;
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if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
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SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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}
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HandleMouseEvents();
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break;
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