(svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped way to far, when OpenTTD lagged during mouse event processing.

This commit is contained in:
frosch
2015-02-22 23:06:45 +00:00
parent fece468d96
commit 352e528cda
6 changed files with 65 additions and 64 deletions

View File

@@ -545,20 +545,8 @@ int VideoDriver_SDL::PollEvent()
switch (ev.type) {
case SDL_MOUSEMOTION:
if (_cursor.fix_at) {
int dx = ev.motion.x - _cursor.pos.x;
int dy = ev.motion.y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x = dx;
_cursor.delta.y = dy;
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
}
} else {
_cursor.delta.x = ev.motion.x - _cursor.pos.x;
_cursor.delta.y = ev.motion.y - _cursor.pos.y;
_cursor.pos.x = ev.motion.x;
_cursor.pos.y = ev.motion.y;
_cursor.dirty = true;
if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
}
HandleMouseEvents();
break;