(svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose.
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2
engine.h
2
engine.h
@@ -212,7 +212,6 @@ void LoadCustomEngineNames(void);
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void DeleteCustomEngineNames(void);
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bool IsEngineBuildable(uint engine, byte type);
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void UnInitNewgrEngines(void);
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enum {
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NUM_NORMAL_RAIL_ENGINES = 54,
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@@ -283,5 +282,6 @@ static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
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void UnloadWagonOverrides(void);
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void UnloadCustomEngineSprites(void);
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void UnloadCustomEngineNames(void);
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#endif /* ENGINE_H */
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