Codechange: use reference instead of pointer for CommandPacket

This commit is contained in:
Rubidium
2024-02-04 17:20:25 +01:00
committed by rubidium42
parent cb588d8d3f
commit 3534214dfc
8 changed files with 46 additions and 46 deletions

View File

@@ -608,15 +608,15 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
* @param client_id The client executing the command.
* @param cp The command that would be executed.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID client_id, const CommandPacket *cp)
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID client_id, const CommandPacket &cp)
{
auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_LOGGING);
p->Send_uint32(client_id);
p->Send_uint8 (cp->company);
p->Send_uint16(cp->cmd);
p->Send_buffer(cp->data);
p->Send_uint32(cp->frame);
p->Send_uint8 (cp.company);
p->Send_uint16(cp.cmd);
p->Send_buffer(cp.data);
p->Send_uint32(cp.frame);
this->SendPacket(std::move(p));
@@ -959,7 +959,7 @@ void NetworkAdminGameScript(const std::string_view json)
* @param owner The owner of the CommandPacket (who sent us the CommandPacket).
* @param cp The CommandPacket to be distributed.
*/
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp)
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket &cp)
{
ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;