Codechange: use reference instead of pointer for CommandPacket

This commit is contained in:
Rubidium
2024-02-04 17:20:25 +01:00
committed by rubidium42
parent cb588d8d3f
commit 3534214dfc
8 changed files with 46 additions and 46 deletions

View File

@@ -122,9 +122,9 @@ struct CallbackArgsHelper<void(*const)(Commands, const CommandCost &, Targs...)>
/* Helpers to generate the command dispatch table from the command traits. */
template <Commands Tcmd> static CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data);
template <Commands Tcmd, size_t cb> static void UnpackNetworkCommand(const CommandPacket *cp);
template <Commands Tcmd, size_t cb> static void UnpackNetworkCommand(const CommandPacket &cp);
template <Commands Tcmd> static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id);
using UnpackNetworkCommandProc = void (*)(const CommandPacket *);
using UnpackNetworkCommandProc = void (*)(const CommandPacket &);
using UnpackDispatchT = std::array<UnpackNetworkCommandProc, _callback_tuple_size>;
struct CommandDispatch {
CommandDataBuffer(*Sanitize)(const CommandDataBuffer &);
@@ -219,7 +219,7 @@ void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *cal
c.frame = 0; // The client can't tell which frame, so just make it 0
/* Clients send their command to the server and forget all about the packet */
MyClient::SendCommand(&c);
MyClient::SendCommand(c);
}
/**
@@ -265,7 +265,7 @@ void NetworkExecuteLocalCommandQueue()
size_t cb_index = FindCallbackIndex(cp->callback);
assert(cb_index < _callback_tuple_size);
assert(_cmd_dispatch[cp->cmd].Unpack[cb_index] != nullptr);
_cmd_dispatch[cp->cmd].Unpack[cb_index](&*cp);
_cmd_dispatch[cp->cmd].Unpack[cb_index](*cp);
}
queue.erase(queue.begin(), cp);
@@ -337,7 +337,7 @@ static void DistributeQueue(CommandQueue &queue, const NetworkClientSocket *owne
}
DistributeCommandPacket(*cp, owner);
NetworkAdminCmdLogging(owner, &*cp);
NetworkAdminCmdLogging(owner, *cp);
cp = queue.erase(cp);
}
}
@@ -360,19 +360,19 @@ void NetworkDistributeCommands()
* @param cp the struct to write the data to.
* @return an error message. When nullptr there has been no error.
*/
const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket *cp)
const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket &cp)
{
cp->company = (CompanyID)p.Recv_uint8();
cp->cmd = static_cast<Commands>(p.Recv_uint16());
if (!IsValidCommand(cp->cmd)) return "invalid command";
if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "single-player only command";
cp->err_msg = p.Recv_uint16();
cp->data = _cmd_dispatch[cp->cmd].Sanitize(p.Recv_buffer());
cp.company = (CompanyID)p.Recv_uint8();
cp.cmd = static_cast<Commands>(p.Recv_uint16());
if (!IsValidCommand(cp.cmd)) return "invalid command";
if (GetCommandFlags(cp.cmd) & CMD_OFFLINE) return "single-player only command";
cp.err_msg = p.Recv_uint16();
cp.data = _cmd_dispatch[cp.cmd].Sanitize(p.Recv_buffer());
byte callback = p.Recv_uint8();
if (callback >= _callback_table.size() || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr) return "invalid callback";
if (callback >= _callback_table.size() || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) return "invalid callback";
cp->callback = _callback_table[callback];
cp.callback = _callback_table[callback];
return nullptr;
}
@@ -381,16 +381,16 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket *c
* @param p the packet to send it in.
* @param cp the packet to actually send.
*/
void NetworkGameSocketHandler::SendCommand(Packet &p, const CommandPacket *cp)
void NetworkGameSocketHandler::SendCommand(Packet &p, const CommandPacket &cp)
{
p.Send_uint8(cp->company);
p.Send_uint16(cp->cmd);
p.Send_uint16(cp->err_msg);
p.Send_buffer(cp->data);
p.Send_uint8(cp.company);
p.Send_uint16(cp.cmd);
p.Send_uint16(cp.err_msg);
p.Send_buffer(cp.data);
size_t callback = FindCallbackIndex(cp->callback);
if (callback > UINT8_MAX || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr) {
Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp->cmd);
size_t callback = FindCallbackIndex(cp.callback);
if (callback > UINT8_MAX || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) {
Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp.cmd);
callback = 0; // _callback_table[0] == nullptr
}
p.Send_uint8 ((uint8_t)callback);
@@ -473,8 +473,8 @@ CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data)
* @param cp Command packet to unpack.
*/
template <Commands Tcmd, size_t Tcb>
void UnpackNetworkCommand(const CommandPacket *cp)
void UnpackNetworkCommand(const CommandPacket &cp)
{
auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp->data);
Command<Tcmd>::PostFromNet(cp->err_msg, std::get<Tcb>(_callback_tuple), cp->my_cmd, args);
auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp.data);
Command<Tcmd>::PostFromNet(cp.err_msg, std::get<Tcb>(_callback_tuple), cp.my_cmd, args);
}