Codechange: use reference instead of pointer for CommandPacket
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@@ -122,9 +122,9 @@ struct CallbackArgsHelper<void(*const)(Commands, const CommandCost &, Targs...)>
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/* Helpers to generate the command dispatch table from the command traits. */
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template <Commands Tcmd> static CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data);
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template <Commands Tcmd, size_t cb> static void UnpackNetworkCommand(const CommandPacket *cp);
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template <Commands Tcmd, size_t cb> static void UnpackNetworkCommand(const CommandPacket &cp);
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template <Commands Tcmd> static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id);
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using UnpackNetworkCommandProc = void (*)(const CommandPacket *);
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using UnpackNetworkCommandProc = void (*)(const CommandPacket &);
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using UnpackDispatchT = std::array<UnpackNetworkCommandProc, _callback_tuple_size>;
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struct CommandDispatch {
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CommandDataBuffer(*Sanitize)(const CommandDataBuffer &);
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@@ -219,7 +219,7 @@ void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *cal
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c.frame = 0; // The client can't tell which frame, so just make it 0
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/* Clients send their command to the server and forget all about the packet */
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MyClient::SendCommand(&c);
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MyClient::SendCommand(c);
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}
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/**
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@@ -265,7 +265,7 @@ void NetworkExecuteLocalCommandQueue()
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size_t cb_index = FindCallbackIndex(cp->callback);
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assert(cb_index < _callback_tuple_size);
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assert(_cmd_dispatch[cp->cmd].Unpack[cb_index] != nullptr);
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_cmd_dispatch[cp->cmd].Unpack[cb_index](&*cp);
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_cmd_dispatch[cp->cmd].Unpack[cb_index](*cp);
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}
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queue.erase(queue.begin(), cp);
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@@ -337,7 +337,7 @@ static void DistributeQueue(CommandQueue &queue, const NetworkClientSocket *owne
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}
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DistributeCommandPacket(*cp, owner);
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NetworkAdminCmdLogging(owner, &*cp);
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NetworkAdminCmdLogging(owner, *cp);
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cp = queue.erase(cp);
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}
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}
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@@ -360,19 +360,19 @@ void NetworkDistributeCommands()
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* @param cp the struct to write the data to.
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* @return an error message. When nullptr there has been no error.
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*/
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const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket *cp)
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const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket &cp)
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{
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cp->company = (CompanyID)p.Recv_uint8();
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cp->cmd = static_cast<Commands>(p.Recv_uint16());
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if (!IsValidCommand(cp->cmd)) return "invalid command";
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if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "single-player only command";
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cp->err_msg = p.Recv_uint16();
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cp->data = _cmd_dispatch[cp->cmd].Sanitize(p.Recv_buffer());
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cp.company = (CompanyID)p.Recv_uint8();
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cp.cmd = static_cast<Commands>(p.Recv_uint16());
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if (!IsValidCommand(cp.cmd)) return "invalid command";
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if (GetCommandFlags(cp.cmd) & CMD_OFFLINE) return "single-player only command";
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cp.err_msg = p.Recv_uint16();
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cp.data = _cmd_dispatch[cp.cmd].Sanitize(p.Recv_buffer());
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byte callback = p.Recv_uint8();
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if (callback >= _callback_table.size() || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr) return "invalid callback";
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if (callback >= _callback_table.size() || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) return "invalid callback";
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cp->callback = _callback_table[callback];
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cp.callback = _callback_table[callback];
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return nullptr;
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}
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@@ -381,16 +381,16 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket *c
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* @param p the packet to send it in.
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* @param cp the packet to actually send.
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*/
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void NetworkGameSocketHandler::SendCommand(Packet &p, const CommandPacket *cp)
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void NetworkGameSocketHandler::SendCommand(Packet &p, const CommandPacket &cp)
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{
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p.Send_uint8(cp->company);
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p.Send_uint16(cp->cmd);
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p.Send_uint16(cp->err_msg);
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p.Send_buffer(cp->data);
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p.Send_uint8(cp.company);
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p.Send_uint16(cp.cmd);
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p.Send_uint16(cp.err_msg);
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p.Send_buffer(cp.data);
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size_t callback = FindCallbackIndex(cp->callback);
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if (callback > UINT8_MAX || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr) {
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Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp->cmd);
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size_t callback = FindCallbackIndex(cp.callback);
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if (callback > UINT8_MAX || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) {
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Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp.cmd);
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callback = 0; // _callback_table[0] == nullptr
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}
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p.Send_uint8 ((uint8_t)callback);
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@@ -473,8 +473,8 @@ CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data)
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* @param cp Command packet to unpack.
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*/
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template <Commands Tcmd, size_t Tcb>
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void UnpackNetworkCommand(const CommandPacket *cp)
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void UnpackNetworkCommand(const CommandPacket &cp)
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{
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auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp->data);
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Command<Tcmd>::PostFromNet(cp->err_msg, std::get<Tcb>(_callback_tuple), cp->my_cmd, args);
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auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp.data);
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Command<Tcmd>::PostFromNet(cp.err_msg, std::get<Tcb>(_callback_tuple), cp.my_cmd, args);
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}
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