Add: BitmapTileArea and Iterator to handle sparse tile areas.
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@@ -432,6 +432,9 @@
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<ClInclude Include="..\src\base_station_base.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\bitmap_type.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\bmp.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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