Add fmt-based Debug macro for upstream
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@@ -64,6 +64,7 @@ extern bool _save_DBGC_data;
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extern std::string _loadgame_DBGC_data;
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void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
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void debug_print(const char *dbg, const char *buf);
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char *DumpDebugFacilityNames(char *buf, char *last);
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void SetDebugString(const char *s, void (*error_func)(const char *));
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