(svn r8660) -Fix
-Codechange: Remove _avail_aircraft Its name is misleading. It is rather _avail_airports, but then only some of them, which leads to inconsistencies when using it. Further it is unnecessary to store it in savegams.
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@@ -3323,10 +3323,11 @@ static void AiStateAirportStuff(Player *p)
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static int32 AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
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{
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uint32 avail_airports = GetValidAirports();
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int32 total_cost = 0, ret;
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for (; p->mode == 0; p++) {
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if (!HASBIT(_avail_aircraft, p->attr)) return CMD_ERROR;
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if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR;
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ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr,0,flag | DC_AUTO | DC_NO_WATER,CMD_BUILD_AIRPORT);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost += ret;
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