Cleanup: use true/false instead of 1/0 where applicable

This commit is contained in:
Rubidium
2021-06-16 22:29:57 +02:00
committed by rubidium42
parent f904aef176
commit 357af686dc
3 changed files with 3 additions and 3 deletions

View File

@@ -733,7 +733,7 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_6, 1)) _settings_game.pf.forbid_90_deg = false;
if (IsSavegameVersionBefore(SLV_21)) _settings_game.vehicle.train_acceleration_model = 0;
if (IsSavegameVersionBefore(SLV_90)) _settings_game.vehicle.plane_speed = 4;
if (IsSavegameVersionBefore(SLV_95)) _settings_game.vehicle.dynamic_engines = 0;
if (IsSavegameVersionBefore(SLV_95)) _settings_game.vehicle.dynamic_engines = false;
if (IsSavegameVersionBefore(SLV_96)) _settings_game.economy.station_noise_level = false;
if (IsSavegameVersionBefore(SLV_133)) {
_settings_game.vehicle.train_slope_steepness = 3;

View File

@@ -65,7 +65,7 @@ static void Load_AIPL()
while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) {
if (index >= MAX_COMPANIES) SlErrorCorrupt("Too many AI configs");
_ai_saveload_is_random = 0;
_ai_saveload_is_random = false;
_ai_saveload_version = -1;
SlObject(nullptr, _ai_company);