(svn r6982) Use the pool macros for the Sign pool
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@@ -1245,7 +1245,7 @@ static const OldChunks sign_chunk[] = {
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static bool LoadOldSign(LoadgameState *ls, int num)
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{
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if (!AddBlockIfNeeded(&_sign_pool, num))
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if (!AddBlockIfNeeded(&_Sign_pool, num))
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error("Signs: failed loading savegame: too many signs");
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return LoadChunk(ls, GetSign(num), sign_chunk);
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