(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.

This commit is contained in:
rubidium
2009-06-17 17:13:30 +00:00
parent d09d3566dd
commit 35aabc1d4c
4 changed files with 23 additions and 28 deletions

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@@ -21,7 +21,6 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
uint16 reliability_spd_dec;
uint16 reliability_start, reliability_max, reliability_final;
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
uint8 preview_company_rank;
byte preview_wait;