(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
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@@ -21,7 +21,6 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
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uint16 reliability_spd_dec;
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uint16 reliability_start, reliability_max, reliability_final;
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uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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byte lifelength;
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byte flags;
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uint8 preview_company_rank;
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byte preview_wait;
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